A football management game · In development

Touchline Legacy: Challenge the giants. Become a legend.

Coming soon to Discover the game
Coming soon on PC

A football world that actually moves on.

I started Touchline Legacy after years of playing football management games. Clubs, federations and leagues keep moving whether you are watching or not, and over a long career the changes get dramatic: economies boom and collapse, rules get rewritten, small clubs become giants and giants fall.

The goal is simple and hard: make every part of running a club, transfers, tactics, people and politics, a challenging game in its own right, not a menu you have to get through.

— The developer

Features

Time

No Continue button.

Time flows on its own. Pause it, or pick one of five speeds from real time to a day a second. It stops by itself only when something really needs you, and starts again when it’s done.

The Overview while the clock runs at 720×: the first match of the season is live in the first half, the league table updates with live markers, today’s timeline ticks forward and the clock reads Running.
Federations

Federations with their own agendas.

They react to how their national team and clubs are doing: tightening foreign-player limits, changing financial rules, investing in youth.

The Northmarch FA’s agenda: a foreign player limit cut due in two days, a wage cap, a youth fund and a winter break review, each with the reason behind it and options for your club.
Politics

Rules that can change.

Clubs can push the federation for rule changes and vote on league rules. Including you.

A league vote on five substitutes per match: club-by-club votes, the tally against the twelve votes needed, your vote, and two clubs you could lobby.
People

Conversations that matter.

RPG-style dialogue with players, staff and board members who remember what you promised, and hold you to it. Some conversations aren’t about football at all.

A one-to-one: Luca Mawdsley asks for three days off to look after his grandfather, who has had a fall. On the left, how he feels towards you; below, four possible replies.
Atmosphere

Football radio.

A radio show in the background talks about what is actually happening in your world: results, sackings, rumours. You feel the world without opening a single inbox item.

Northmarch Sports Radio, live: a transcript about a sacking, a rumour about your club and a caller on the wage cap, with today’s stories on the side.
Economy

A living economy.

Leagues don’t have fixed price levels. Transfer fees and wages rise and fall with money, success and reputation. A league can boom or slump over a decade, and you can be part of why.

Ten seasons of the league economy: average transfer fees rise after a broadcast deal and slump when it collapses, with the reasons listed below.

Engine clips, design notes and honest progress, including what doesn’t work yet.

Coming soon to