No Continue button.
Time flows on its own. Pause it, or pick one of five speeds from real time to a day a second. It stops by itself only when something really needs you, and starts again when it’s done.
I started Touchline Legacy after years of playing football management games. Clubs, federations and leagues keep moving whether you are watching or not, and over a long career the changes get dramatic: economies boom and collapse, rules get rewritten, small clubs become giants and giants fall.
The goal is simple and hard: make every part of running a club, transfers, tactics, people and politics, a challenging game in its own right, not a menu you have to get through.
— The developer
Time flows on its own. Pause it, or pick one of five speeds from real time to a day a second. It stops by itself only when something really needs you, and starts again when it’s done.
They react to how their national team and clubs are doing: tightening foreign-player limits, changing financial rules, investing in youth.
Clubs can push the federation for rule changes and vote on league rules. Including you.
RPG-style dialogue with players, staff and board members who remember what you promised, and hold you to it. Some conversations aren’t about football at all.
A radio show in the background talks about what is actually happening in your world: results, sackings, rumours. You feel the world without opening a single inbox item.
Leagues don’t have fixed price levels. Transfer fees and wages rise and fall with money, success and reputation. A league can boom or slump over a decade, and you can be part of why.
Engine clips, design notes and honest progress, including what doesn’t work yet.
Coming soon toCommunity channels open soon.